Mythological narratives, names, and symbols figure intensively in video games. Elements of Asian mythology, including but not limited to Buddhist and Hindu mythology, have been included in games produced in different world regions – in and beyond Asia – since the early days of video game production. This talk discusses prominent examples and also touches upon specific challenges and methods for researching these themes.
Location: Foust Building, Room 111. Remote participation will also be available on Zoom.
Sponsored by the Classics Gaming Collaborative, a part of the Network for the Cultural Study of Videogaming at UNC Greensboro.