Ashby Dialogues

The aim of the Ashby Dialogues is to implement the vision of the late Warren Ashby that the University should be a community of inquiry, with faculty and students engaged in the pursuit of understanding both in and out of the classroom.

Ashby Dialogues 2022-23


In their Ashby Dialogues, the Network for the Cultural Study of Videogaming (NCSV) seeks to find “queer links” to diversity and inclusion in video gaming cultures. Through a series of meetings, lectures, and workshops, they will explore how reading one such popular game — The Legend of Zelda — can create space for inclusion and diversity in video gaming cultures.

Events in this Series:

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Each dialogue group will consist of approximately 10-15 faculty and students, representing at least two academic departments, who agree to meet at least once a month for 2-3 hours.  The meetings will provide the opportunity for informal but focused inquiry into some topic or issue of mutual interest.  The group may agree to meet for a single semester or for the whole academic year.  Possible formats for the dialogues might include, but are by no means limited to:

  • discussion of a series of readings, performances, or works of art that are united by some theme;
  • sustained examination of a single important book;
  • an investigation of the social or political implications of a recent event;
  • an analysis of the public policy consequences of a scientific discovery or project.


The Ashby Dialogues were created to honor the late Dr. Warren Ashby, who died in 1985. They are planned to bring the community together for programs that embody Ashby’s belief that a university is “freedom in the search for and service of truth.” Ashby was chairman of the Department of Philosophy from 1949-68. He was director of the Honors Program on campus from 1966-69 and was director of the Residential College 1970-76, during its early years. He was acting head of the Department of Religious Studies 1976-78 and was a professor in the department from 1978 until his death.