Videogaming and Esports Studies Network

Bringing together scholars and students at the University to create a hub of research and learning around videogames and their cultures.

Sophia Rosenberg

Videogaming & Scholarship

The UNCG Videogaming and Esports Studies Network connects scholars at UNCG and beyond who are invested in studying videogaming and their cultures. The Network supports faculty and students by facilitating existing research and curriculum. Our programs and initiatives highlight videogaming and its scholarship as a rising force and place UNCG at the forefront of this cultural landscape.

VIDEOGAMING AND ESPORTS STUDIES MINOR

This interdisciplinary minor prepares students to engage in the gaming and esports industries by providing a broad understanding of videogames and esports. This robust suite of courses highlights the diverse expertise UNCG provides students looking to level-up their education and training. With skills gained from both critical reflection and hands on experience, the minor places students at the forefront of the rapidly changing world of gaming.

Electives are offered in a diverse range of departments, including Art, Classical Studies, Communication Studies, Community and Therapeutic Recreation, English, Information and Analytics, Media Studies, Music, and Religious Studies.

ABOUT VESN

Videogaming and Esports have taken over the global media landscape, with videogame sales doubling the movie box office beginning in 2016 and Esports leagues bringing in annual viewership of almost 500 million. UNCG’s recent launch of its esports initiative, including a state-of-the-art gaming facility, reflects the growing interest and investment in this international industry.

The UNCG Videogaming and Esports Studies Network was founded in the Fall of 2021 with the goal of bringing together scholars and students at the University to create a hub of research and learning around videogames and their cultures. The Network is made up of faculty from across the campus, representing a wide variety of disciplines in the College of Arts and Sciences and beyond. It now platforms events, programming, and curriculum that will sustain the cultural study of videogaming at UNCG.

Leadership

Gregory Price Grieve
EXECUTIVE DIRECTOR

GREGORY PRICE GRIEVE

Gregory Price Grieve is the Executive Director of the Liberal & Professional Studies Department and professor of Religious Studies at UNC Greensboro. Grieve researches, teaches as well as provides service, at the intersection of Asian religions and popular culture. He specializes in digital religion, particularly the emerging field of religion and video games, and his current research uses video games to explore the category of evil in contemporary life.

DIRECTOR

JOHN W. BORCHERT

John W. Borchert is the Social Innovation and Public Scholarship Lead for Innovate UNCG and affiliated faculty in the Department of Religious Studies.  Borchert is interested in how religious practices and media technologies intersect across American religious histories, particularly their impact on embodiment and death. He serves on the board of the gamevironments, the only journal  on religion and video gaming.

John Borchert

WHY DO VIDEO GAMES MATTER?

Dr. Grieve discusses the role that video games can play in developing critical thinking skills and ethics.
Dr. Borchert argues that video games and Esports can allow students to become good “global citizens” in our increasingly connected world.

BEHIND THE SCREEN AT UNCG ON YOUTUBE

Join faculty and students at UNCG in going Behind the Screen to discuss esports in education while playing classic and popular games like Fall Guys, Mario Kart, CS:GO 2, and Smash Bros.

Use controls in top right corner of video to choose other videos from playlist.

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